Barrier is a fruit in Blox Fruits with a current trading value of 800k and a permanent value of 281M when trading with other players. Demand for the Barrier fruit is currently 10%.
The Barrier fruit is pretty good for Raids because you can use its [Z] move, Barrier Wall, to block enemies. This lets your teammates attack the monsters or bosses without getting hurt.
It's also really fun for messing around with other players (trolling). You can block their paths, like closing off the entrance to the Mansion at Floating Turtle, the exit of the Portal [V] move, or the Cursed Ship.
In fights against other players (PvP), Barrier is okay, but it's not good at all for defeating lots of monsters quickly (grinding).
Move | Cooldown | Energy | |
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Moveset | |||
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7.5 | ||
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10.5 | ||
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13.5 | ||
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26 | ||
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1.5 |
Unleash a rectangular energy wall of moderate size, capable of both harming adversaries and deflecting particular offensive maneuvers directed your way.
Execute a rapid teleport to your cursor's location, culminating in a forceful ground slam that inflicts substantial area-of-effect damage. Be warned: employing this ability within structures can lead to unintended consequences, as the teleportation may displace you outside the building's confines.
Unleash a controllable energy sphere guided by your cursor, ensnaring adversaries within its damaging grasp. During this maneuver, the user gains both invincibility and unwavering resistance to interruption. Directing the trapped foe towards a wall offers a chance, not assured, for a forceful slam, creating bonus area-of-effect damage upon impact. Keep in mind: Utilize this ability to potentially hurl opponents into the water, inflicting damage unless they possess Shark V2 evolution or a more advanced form.
Manifesting before you, the user conjures forth five imposing barrier towers. These colossal structures violently crash downwards, inflicting substantial damage upon impact. Opponents caught within the area of effect are forcefully driven into the earth, effectively immobilizing and ensnaring them within the terrain.
Conjuring a perpetually escalating stairway in the character's facing direction, the player commands the ascent. This staircase extends upwards until stamina is depleted or the control key is released. Each step materializes at the cost of approximately one energy unit. Functioning adequately for aerial maneuvers, it grants the ability to refresh Air Jumps, enabling the user to achieve greater altitudes without the need for ground contact.