Quake is a fruit in Blox Fruits with a current trading value of 1M and a permanent value of 375M when trading with other players. Demand for the Quake fruit is currently 10%.
The Quake fruit is famous for its attacks that hit a huge area (large hitboxes), its attacks that shake the screen a lot, and its [V] move that stops enemies from moving (stun). When you power it up (awakened), all of Quake's moves can break enemy defenses (Instinct) and do medium to high damage. This makes Quake a good choice for fighting other players (PvP) and fighting bosses, especially when it's powered up.
Quake's attacks are easy to land and hard to dodge because they hit a large area. Whether it's powered up or not, the Quake fruit is good for PvP because it has good range, hits a wide area (decent AoE), is easy to use, and all its moves break Instinct.
Once powered up, it's also great for raids because its attacks hit a massive area (huge hitboxes, large AoE) and do a lot of damage.
Quake costs
17,000
to fully awaken.
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Move | Cooldown | Energy | |
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Moveset (V2) | |||
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Unleashing this ability conjures an energy sphere that fractures the very air, inflicting substantial harm. A disorienting screen shake and considerable knockback further amplify its impact on adversaries. Bear in mind, though, that its diminished hitbox and brief activation delay can pose challenges when targeting nimble opponents.
Channeling inner power, the player conjures a massive seismic orb, unleashing it upon their foe for substantial damage. As the sphere hurtles forward, it induces a disorienting tremor on the opponent's screen. Though deliberate in its pace, the projectile generates a forceful push, subtly displacing adversaries in its path, echoing the mechanics of Quake Punch.
Wielding a pair of seismic orbs, the player devastates the immediate vicinity by slamming them into the ground. This earth-shattering technique, while potent, possesses a brief activation delay.
The user manipulates the atmosphere, initiating a forceful pull on airborne adversaries within proximity, violently grounding them. Subsequently, twin tidal waves surge in from opposing directions, inflicting substantial harm upon the unfortunate target.
Initially, the user draws their adversary closer, inflicting minimal harm. Subsequently, the target is forcefully propelled away, echoing the mechanics of Sharkman Karate C, resulting in significant damage. (Expect visual effects including flashing lights and screen shaking). Upon the launching of the opponent, a red screen tint will be visible to both participants.
Channeling inner power, the player conjures a concentrated sphere of raw energy, subsequently unleashing it upon their adversary. This projectile attack inflicts substantial damage while simultaneously disrupting the opponent's vision with a forceful screen shake effect.
Channeling energy, the user manifests twin orbs within their grasp. Following a 1.75-second charge, a potent shockwave erupts, radiating outward and inflicting significant damage accompanied by substantial knockback. Furthermore, any entity caught within this ability's area of effect will experience severe screen shaking.
Execute a ground-shattering slam to inflict damage and stun adversaries, conjuring four minor tsunamis from all compass points that also induce shaking. When performed mid-air, the user plummets earthward to deliver the impactful ground smash. Should the user be suspended above water or similar void, the tsunamis and ground smash effect are nullified, rendering the maneuver ineffective.