Rumble Blox Fruit

Rumble Blox Fruits Values

Rumble is a fruit in Blox Fruits with a current trading value of 7M and a permanent value of 578M when trading with other players. Demand for the Rumble fruit is currently 70%.

The Rumble fruit is known as a really good all-around fruit for fighting other players (PvP). It can stop enemies from moving (stun), does good damage, lets you make long attack combinations (combo potential), and helps you move around better. It's also a decent choice for defeating lots of monsters quickly (grinding) because it protects you from some elemental attacks (Elemental Immunity).

Remember, if you're using the Rubber fruit, you're completely safe from Rumble's attacks, just like how rubber stops electricity in real life.

With its powerful attacks that hit a wide area (AoE attacks) and its stunning abilities, Rumble is a great choice for players who want to be strong in combat.

Rumble Blox Fruits Values

Robux Price Robux 2,100
Beli Price 2,100,000
Physical Value 7,000,000
Permanent Value 577,500,000
Type Elemental
Rarity Legendary
Physical Status Stable
PvE (Grinding) Tier "B" (OK)
PvP (Battle) Tier "S" (Super)
Demand (Physical)
Demand (Permanent)

Best Used for:

Pros and Cons

Pros

  • Same as unawakened, except much faster, better combo potential, and bigger AoE.
  • Exceptional stun capability.

Cons

  • Rubber users are immune to all Awakened Rumble attacks.
  • Requires prediction to use in PvP.

Rumble Fruit Awakening Price

Rumble costs 14,500 to fully awaken.

500
2,000
3,000
4,000
5,000
Total Cost 14,500

Rumble Blox Fruit Stats

Move Cooldown Energy
Moveset (V1)
Rumble Dragon 8
Sky Thunder 12
Sky Beam 10
Thunder Bomb 27
Lightning Dash 5
Moveset (V2)
Lightning Beast
Thunderstorm
Sky Judgement
Thunderball Destruction
Electric Flash
Rumble Physical Fruit Image
Rumble Physical Fruit Image
Rumble Inventory Icon
Rumble Inventory Icon
Rumble Fruit Animation
Rumble Fruit Animation
Rumble Fruit Icon
Rumble Fruit Icon

Abilities

Moveset (V1)

Rumble Dragon
Moveset (V1) [Z]
1 Mastery

Upon activation, this skill conjures a savage lightning dragon which immediately seeks the cursor's location, detonating upon collision. Should the dragon fail to find a target within a specific radius, it will self-destruct.

Pros

  • Deals substantial damage.
  • Features a subtle auto-aiming function.

Cons

  • Small hitbox.
  • Difficult to target.
Sky Thunder
Moveset (V1) [X]
90 Mastery

Unleash a tempest of crackling energy, summoning colossal lightning bolts that descend upon adversaries, inflicting substantial harm and inducing momentary paralysis. The initial strike invariably delivers the most devastating blow. Furthermore, the unpredictable distribution of each lightning strike ensures that every assault unfolds with distinctive and variable impact.

Pros

  • Great stun.

Cons

  • Cannot be used under a low roof.
Sky Beam
Moveset (V1) [C]
160 Mastery

Conjuring a formidable lightning bolt from the heavens, the user unleashes devastating damage upon impact, stunning both NPCs and players alike. The targeted adversary is simultaneously launched skyward, offering the attacker a pronounced window of opportunity to execute further maneuvers or initiate a devastating combo while their opponent remains incapacitated.

Pros

  • Excellent for chaining attacks due to its high stun capability.

Cons

  • The move's lengthy windup time makes it risky to use.
  • Remaining stationary while using the move leaves the user open to attack.
  • A missed move can leave the player extremely vulnerable in player-versus-player (PVP) combat.
Thunder Bomb
Moveset (V1) [V]
250 Mastery

Summoning a colossal sphere of celestial lightning, the user unleashes devastating damage and induces a stunning paralysis upon any struck NPC or player. Furthermore, the attack drastically elevates targets, thus forging a considerable opening for the summoner to follow up with an additional assault or combo while their adversary remains incapacitated.

Pros

  • Significant damage output.
  • Substantial stun duration/effect.

Cons

  • Easy to avoid.
  • Exhibits one of the lengthiest startup durations among all characters.
  • Vulnerable to counter-attack if the move fails.
Lightning Dash
Moveset (V1) [F]
30 Mastery

Harness the power of lightning, propelling yourself towards the cursor's location with breathtaking speed. A negligible cooldown balances the inability to use this ability for sustained flight. Just before vanishing in a burst of velocity, a vibrant blue aura momentarily envelops the user.

Pros

  • Short cooldown.

Cons

  • Low range.

Moveset (V2)

Lightning Beast
Moveset (V2) [Z]
1 Mastery 500

Conjure a creature of pure lightning; upon contact, it detonates, unleashing a forceful explosion that inflicts significant damage and propels opponents backward. This ability possesses a subtle auto-targeting feature, simplifying its deployment compared to the Rumble Dragon's assault, ensuring greater accuracy in hitting your mark.

Pros

  • The farther the user is from the target, the auto-aim assistance increases.

Cons

  • Slow speed.
Thunderstorm
Moveset (V2) [X]
90 Mastery 3,000

Unleash a formidable thundercloud, directing devastating lightning strikes across a large area, inflicting significant harm and stunning adversaries. This ability allows for precise targeting and boasts a quicker activation compared to Sky Thunder. Keep in mind that the first lightning bolt delivers a more potent blow than subsequent strikes.

Pros

  • Amazing for combos due to high stun and damage.
  • Breaks Instinct (on the ground and almost touching the ground).

Cons

  • Cannot be used under a low roof because the roof will block the thunderbolt, rendering the move useless.
  • Instinct can completely dodge this move if the enemy isn't standing on the ground or directly hit.
  • This move isn't effective in the air, as the bolts themselves don't deal damage. The primary damage comes from AOE explosions detonated on the ground (or sometimes in the air).
Sky Judgement
Moveset (V2) [C]
160 Mastery 4,000

Initiating with remarkable speed, though sustaining a briefer presence, the user conjures a formidable, lingering thunderbolt. This celestial strike rapidly devastates the earth, inflicting quick damage and simultaneously paralyzing any adversaries unfortunate enough to be within its range. A telltale cerulean, scorched cavity marks the point of impact for a fleeting moment.

Pros

  • Has a vertical hitbox, making it effective for air combat in PvP.
  • Starts quickly.
  • Automatically targets opponents.
  • Induces a significant stun.
  • Reaches targets at a long distance.
  • Inhibits or interrupts Instinct.

Cons

  • Cannot be used under a low roof. (The roof will block the thunderbolt, making the move ineffective.)
  • Can be punished if missed. (However, the end-lag is somewhat variable.)
  • Can be dodged by staying near the edge.
  • Deals less damage compared to the unawakened version.
Thunderball Destruction
Moveset (V2) [V]
250 Mastery 5,000

Harnessing atmospheric energy, the user coalesces dense thunderclouds into a formidable blue-black sphere, a concentrated tempest of pure lightning. When unleashed, this spherical construct steadily swells in size, continuously electrocuting and stunning adversaries unfortunate enough to be ensnared within its colossal area of effect. Ultimately, the bomb dissipates, leaving a circular indentation where the very ground itself has been forcibly displaced, a testament to its immense power. Its exceptionally large hitbox surpasses many others in the game, dwarfing even the awakened Flame's [V] attack by a factor of nearly three.

Pros

  • Massive area of effect.
  • Respectable range.
  • Strong stun capability.
  • Negates Instinct.

Cons

  • Long start-up, though much faster than its unawakened version.
  • Can be punished if missed.
Electric Flash
Moveset (V2) [F]
30 Mastery 2,000

Executing this action allows the player to swiftly propel themselves in a designated direction, resembling a near-instantaneous translocation. Previously burdened with an almost nonexistent recharge period, this skill now operates on a charge system. A trio of charges are available to the user, with a full restoration cycle occurring every twelve seconds. Further augmenting its utility, the dash incorporates a concise area of effect that bestows minor harm and a brief stunning impact. A visual interface at the screen's crest distinctly indicates the remaining charge levels.

Pros

  • Near instant cooldown allows for greater unpredictability and enhanced mobility.
  • Dashing through a target inflicts minor tick damage; contacting a player drains an Instinct dodge. If Instinct is inactive, contact briefly stuns the target.
  • In contrast to the unawakened variant, this ability can traverse walls.
  • Effective use can facilitate easy combo escapes.

Cons

  • Requires recharging after every three uses.